In 2012, with the knowledge that the PS4 was due to release just a year later, Yoshida said Sony realized that it had to make an important decision regarding the fate of The Last Guardian. "But the team has really really struggled to get the game running at the performance it needed and some features went missing so there are lots of technical challenges that they were going through." "The trailer we showed was running on the engine but not at the performance the game had a much lower frame rate so we sped it up to look like it was running at 30 frames-per-second for the video," Yoshida recalled. Yoshida also frankly acknowledged some of the issues with the first version of The Last Guardian, which was announced at E3 2009 as a PlayStation 3 game. By clicking 'enter', you agree to GameSpot's
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